THE WHISPERS ACROSS TIME.

Humanity's Tale of Tragedy & Love


 intro.  The House in Fata Morgana is a visual novel that spans multiple timelines and follows the story of a cursed mansion known as the home of the witch. The narrative unfolds through the eyes of different protagonists across different periods, revealing a complex and interconnected tale of tragedy, love, and redemption. As players explore the haunted mansion, they uncover the dark secrets that bind the characters together, leading to a profound and emotionally charged experience. The novel weaves together themes of fate, loss, and the enduring power of human connections, creating a unique and hauntingly beautiful storytelling experience.


 Trigger WARNING.  The House in Fata Morgana is a visual novel that explores themes of trauma, abuse, and redemption through interconnected tales set in a mysterious mansion. It features graphic violence, including murder, torture, and domestic abuse, along with depictions of sexual assault, self-harm, and suicide. The narrative delves into the characters' struggles with mental health issues like depression. While sexual content is present, it's not the main focus. The story contains strong language and mature dialogue, offering a profound and emotionally intense experience for players. SPOILER WARNING.  This carrd and Twitter account may contain spoilers regarding the plot, characters, and imagery of the House of Fata Morgana. Please proceed with caution! Nonetheless, thank you for reading this carrd for further information regarding this multi-muse account. Account Note.  This is a multi-muse account that uses all the major and side characters of the House of Fata Morgana. In the future, characters from the House of Fata Morgana: A Requiem of Innocence will be listed here too. With this variety of characters provided, if you have one that you would like to interact with, then please let me know via DMs. GAME Note.  If you have an interest in getting to know the story of the House of Fata Morgana, then the best resource to obtain this game is Steam. However, there are alternatives like Mangagamer, GOG.com, and the Nintendo Switch, which has the Dreams of Revenants Edition that contains upgraded game backgrounds, CGs, and more. There is a light novel for the House of Fata Morgana as well, which provides more illustrations of significant moments within the story as well as a manga too. The devs of Fata Morgana can be found on Twitter. Links.  Steam: https://store.steampowered.com/app/303310/TheHouseinFataMorgana/
Mangagamer: https://mangagamer.org/fatamorgana/
GOG.com: https://www.gog.com/en/game/thehouseinfatamorgana
Switch: https://www.nintendo.com/us/store/products/the-house-in-fata-morgana-dreams-of-the-revenants-edition-switch/
Official Twitter (EN): https://twitter.com/NOVECTEN
Official Twitter (JP): https://twitter.com/NOVECTJP
Fata Morgana OST: https://youtube.com/playlist?list=PLLGllkr1DvdRsOYFHUeX085nTv5Z61eW4&si=qobZp6HHoXWhup8q
Fata Morgana Playthrough (Non-Narrated): https://www.youtube.com/playlist?list=PLfh15nt6R4GMefiDdqiT4rmMaYMA5reOZ
Fata Morgana Manga: https://vyvymanga.net/manga/the-house-in-fata-morgana-the-veil-over-your-eyes
Sprites Source: https://www.spriters-resource.com/nintendo_switch/thehouseinfatamorganadreamsoftherevenantsedition/

No matter what happens, you mustn't let go of my hand. The Maid. 
Her age and place of birth are unknown. She has long, black hair and jade eyes, and it is she who greets You when You first awaken in the mansion. The Maid calls You the "Master" of the house, and at her invitation, together You bear witness to a variety of events that took place within these walls. Shadows of her presence are visible in each of the tales. At times, she is there, and others... nowhere to be found. Though she treats You kindly, her hands are cold as ice, seemingly devoid of life. How, then, is she here now, with You?

So you're saying I'm lying? Well, I can't say I blame you. Who would believe the word of a witch? The Witch. 
The evil witch is said to be residing in the mansion. Her curse is supposed to bring misery upon any who enter it. Appearing to be fairly young, the witch looks to be in her teen years with hideous scars plaguing her face, which possibly explains her hooded visage whenever she manifests within the mansion.

Stop... stop having these insane feelings for me! It's disgusting! Mell Rhodes. 
The eldest child of the Rhodes family, seventeen years old. A mild-mannered young man with flaxen hair. He often finds himself at the behest of his younger sister, Nellie, whom he cares dearly for. Although Mell is intelligent, he lacks ambition. The priest at the church where he studies wants him to take up theology, but he has still yet to make up his mind. The time is quickly approaching for him to decide the course of his future, but he feels no urgency. The performing arts make him fall asleep, and his reaction to paintings is always indifferent, "Huh." While Mell's days are not particularly fulfilling, he is hardly discontent with his situation either. But one day, a young woman appears at his late grandfather's mansion, changing Mell's life drastically.

Now, attend to your princess—as a proper prince should! Nellie Rhodes. 
The second child of the Rhodes family, fourteen years old. An energetic girl with flaxen hair who—while she can be pushy and self-centered—is also sweetly charming. Nellie has a wide variety of hobbies: from card games to dressing up, foreign sweets to theatre, and—of course—talking. She is also quite an impressionable young girl. Nellie is very close to her older brother, Mell, whom she calls her prince—a holdover from the make-believe games they played when they were younger. However, she's at the age where her family is beginning to plan her marriage, which has Nellie feeling rather melancholic. And then, one day, something happens to taint the girl's once pure, childlike cheer.

This rose... This rose was white. Until I took it in my hand... The White-Haired girl. 
Presumed to be somewhere between fourteen and sixteen years old. Her birthplace is unknown. She has snow-white hair, ruby-red eyes, and abnormally pale skin, giving her an otherworldly beauty that many find disturbing. She is also hypersensitive to sunlight, which forces her to remain indoors much of the time—much to her dismay. Though reticent and passive, she also has an air of femininity about her. One stormy night, the White-Haired Girl shows up unannounced at the Rhodes household. She is taken in as a servant, but it appears she may have come for more than just work.

Absolutely, Pauline. As much as time allows, I will spend it with you. The Merchant. 
Passed away at the age of twenty-five. In life, the Merchant worked on an international trade ship. While he could be somewhat standoffish, he loved Pauline dearly, and though they were often worlds apart, his devotion to her never wavered. So how will their relationship change when faced with the ultimate barrier: death?

I have faith in him. He would never break a promise to me. Pauline. 
The twenty-two-year-old daughter of a trader who, predictably, fell in love with a foreign merchant. She and her beloved are lucky to see each other more than once a year, but the bonds between them are unbreakable. Though separated by the vast seas, their relationship lives on. And then, one fateful day, she receives heartbreaking news: the Merchant has been involved in a fatal shipwreck. Pauline, however, refuses to believe he is dead, so she sets off on a journey in search of him.

How many times are you gonna make me repeat myself, you worthless tramp? Are those ears only for show? Jacopo Bearzatti. 
A twenty-six-year-old businessman who has invested in the budding rail industry. Ruthless and proud, Jacopo will readily toss aside anything and take advantage of anyone to further his ambitions. Having clawed his way to the top in a world where the language is deceit and manipulation, Jacopo cannot even trust his wife. There are only two things in life he can believe in money and power. Just where will the rail industry—in which he has staked his entire livelihood—take him?

If you're having a good time, what does it matter what's between your legs? Maria Campanella. 
A maid who works in the mansion, twenty-four years old. She's affable and frank, cheerful and lackadaisical—but she never slacks on the job. Maria is the only one in the mansion willing to get involved with Jacopo's neglected, mistreated wife, with whom she's begun to form a friendship. She's also the only person who doesn't seem to fear Jacopo, though no one's quite sure why.

Please do not touch the drapes. Or the windows. Michel Bollinger. 
The youngest son of the Bollinger family. Twenty-seven years old, he lives all alone in the ill-fated manor. All the house's windows are shuttered or boarded up, draping it in darkness. It would seem he has little interest in engaging with the outside world. Michel seldom smiles, keeping his emotions locked up inside, but that is scarcely surprising, him having spent so much of his days in solitude. A peculiar encounter causes him to begin regaining some liveliness; however...

 The Legend.  A legendary tale that spans throughout the centuries and numerous generations, it is said that a revengeful witch placed a curse upon the mansion and the land after succumbing to death which was full of agony and betrayal. With her spiteful spirit, the witch made sure to bring suffering and anguish to all of her tormentors. This brought a vicious disease to the land that caused numerous deaths and suffering to all on this land. Sacrifices were made to appease the witch, but sorrow and misfortune seem to always linger, especially with the mansion still standing as a reminder of the witch's evil will. The Witch's Wrath.  The curse that plagues the mansion is a mysterious and pervasive force that transcends time and space. The curse is rooted in tragedy and sorrow, originating from a series of traumatic events that have occurred within the walls of the mansion over centuries. Central to the curse is the concept of "retribution," wherein individuals who become entangled with the mansion and its inhabitants are doomed to suffer the consequences of their past actions or the actions of those connected to them. This retribution manifests in various forms, including emotional torment, physical violence, and psychological anguish, as characters are forced to confront their darkest secrets and sins.The curse serves as a powerful thematic device, highlighting the cyclical nature of human suffering and the eternal struggle for redemption. As players uncover the mysteries of the mansion and its cursed history, they are confronted with the tragic consequences of the curse and the profound impact it has on the lives of those who inhabit it. Ultimately, the curse is a haunting and enigmatic presence that underscores the game's exploration of themes such as guilt, forgiveness, and the enduring power of love in the face of adversity.